Command and Conquer: Generals - Zero Hour Downloads > Total Conversion Mods:

Blitzkrieg II: The Finest Hour

Download nameBlitzkrieg II: The Finest Hour
Game: Command and Conquer: Generals - Zero Hour
Author: Blitz II Team
Category: Total Conversion Mods
File Size: 698.18MB
MD5 Hash: N/A
Version: 3.0
Downloaded 3619 times.
Added on: Aug, 21st 2011 11:27 PM (23:27)
Homepage:http://derelictstudios...
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Description

Blitzkrieg II: The Finest Hour is a World War II total conversion mod for Command and Conquer Generals: Zero Hour. The player can pick the Allies, the Axis, or the Soviets as factions.

The mod is based in the time frame from 1939 to 1945. News reports will allow the player to access new vehicles over the course of the game for all three factions. There are hundreds of different units such as the Allied Sherman and the Nazi Tiger Tanks. As the years progress, so does your army.

This is the biggest and best World War II mod for Command and Conquer Generals: Zero Hour. Download this mod, you will not be disappointed.



Screenshots
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ReadME
The game comes with a "commander's manual" where it has videos and unit descriptions. From the official site: Blitzkrieg II is a total conversion for Zero Hour. It re-energises the tired World War Two genre with massive tank battles featuring the full spread of technology from the start of the war in 1939, to its conclusion in 1945. The tedious micromanagement and logistics that normally characterises WWII RTSs is repalced with streamlined destruction on a massive scale. Blitz II also offers a wide range of tactical and strategic options. Infantry must work in conjunction with tanks, suppressing enemy armour and taking control of cities. Air power is vital and control of the skies allows for devastating ground support strikes. Meanwhile, the arms race to develop more and better tanks means you must keep pace or be hopelessly outclassed. The game allows for control of three sides: The Allied Powers, featuring Britian, the USA and France. The Allies concetrate on strong defense and air power in the early game, before developing powerful mechanised forces as the intervention of the USA takes effect. Nazi Germany. The Axis side begins heavily focused on infantry, mechanised assaults and combined arms. In the late game they shift towards a more defensive strategy featuring superweapons such as the V1 and V2 missiles , advanced jet aircraft and the monster Tiger II and Maus tanks. Soviet Russia. The Russians begin very defensively, having to throw massed conscript formations backed up with obsolete tanks against superiour enemy forces. In the late game their economy kicks into action, allowing for massive armoured formations featuring huge numbers of the awesome T-34 backed up with some truely massive support guns and artillery. Staff Korona - Producer Neo - Mapping, Consulant Flyby - Modelling, Consultant Failure - Particle effects Killakanz - Modelling Phoib - Consultant Notable ex-staff Smurf Bizkit - Founder, Producer Biohazard - Sound, Producer Ome Vincent - Modelling, texture Proclone - Modelling RVMech - AI


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