Command and Conquer: Generals - Zero Hour Downloads > Total Conversion Mods:

Contra 007

Download nameContra 007
Game: Command and Conquer: Generals - Zero Hour
Author: Contra Mod Team
Category: Total Conversion Mods
File Size: 110.4MB
MD5 Hash: 92e617d9c45880faaee9a79ac83edb7c
Version: 007
Downloaded 9477 times.
Added on: Dec, 16th 2009 07:27 PM (19:27)
Homepage:#
Download:
Share:
    
I know you want to like it ;)
Description

Contra is a mod that adds more than 100 new units to Zero Hour! Each side gets one new general. The classic generals are completely re-done, with units and upgrades that will add a lot more dynamic elements to the game.



Screenshots
thumbnail thumbnail thumbnail thumbnail thumbnail thumbnail thumbnail thumbnail

ReadME
Fixed errors.

- All: Some vehicles (Ambulance and Engineering TC) did not have immunity to radiation. Fixed.
- China: Signal mines don't destroy structures with 0% completion state any more.
- USA: Bunker busters kill infantry properly now.
- Super Weapon general: Cyclone missile logis has bees fixed. All 5 mini-missiles hit ground targets now.
- Toxin general: Luna toxin missile spawned 2 clouds at once: green and purple ones. Fixed.
- Toxin general: Destroyed Crop Duster had pink nose. Fixed. Its skin has been redrawn too.
- Toxin general: Crop Duster toxin trail was not visible when attacking in groups. Fixed.
- Tank general: Tank training general's power did not effect Banshee and Earth shaker. Fixed.
- Tank general: Tanks exited mass production factory did not go to rally point. Fixed.
- Stealth general: Buggy Ammo upgrade did not effect fake buggy. It allowed to distinct real and fake vehicles. Fixed.
- Assault general: Recycling ability recovered Desert Cruiser tank and thus, allowed to have multiple Desert Cruisers in tournament mode. Fixed. Recycling does not effect Desert Cruiser any more.
- Flame general: A-100 had incorrect headlights. Fixed.
- Flame general: Ka-29 bombs did not explode when they fell on a bridge. Fixed.
- Cyber general: Helicopter engine sound played when Hecate was shot dows. Fixed. Hecate death sound has been changed.
- Cyber general: Drop pods could not open if they get on a bridge. Fixed.

Text and descriptions changes.

- Hero limit is 1 unit, but it was written "no more than 3". Corrected.
- EMP upgrade description corrected.
- Gattling TC description corrected.
- Nuclear Storm description corrected.

Balance changes.

- USA: Strategy center bonuses were changed. All battle plans give 15% bonuses now.
- USA: Dozer Engine upgrade moved from Command Center to Dozers. It is individual upgrade now which costs 300.
- Super Weapon general: Tomahawk Storm and Particle Cannon are not limited in Trounament Mode now.
- Laser general: Omega Cannon recieves +30% firepower from Control Rods upgrade now.
- Laser general: Stealth Generator upgrade for Omega Cannon makes it stealth when moving too.
- Cyber general: Chinoor can transport units now, but can not build drones.
- Cyber general: Ground driods require 2 places in Chinook now. It prevents Chinook from having 8 flying drones around.
- Cyber general: Infantry can not build drones in the beginning, but recieves this ability later, after new upgrade at 3rd rank. Thus, players can have Chinook with 4 flying drones for $4800 at 1st rank and Chinook with 8 flying drones for $6400 at 3rd rank.
- Cyber general: Stormtroopers weakened yet again. They have less armor and forepower now.
- Flame general: Immolator and A-100 build time reduced a bit. A-100 cost decreased slightly too.
- Flame general: Iron Fist can build Vortex Cannon addon now.
- Flame general: TC comes with 4 Flamethrowers and 4 Tank Hunters now.
- Infantry general: Battle Fortreess has 10% less health and 10% less repair speed now.
- GLA: All demo traps require Barracks now.
- GLA: Flak gun has invisible shells now.
- Demo general: Nuclear bomb truck can not be put into tunnels now.
- Demo general: All mine deployment general's powers recharge for 5 min 30 sec. now (was 5 min).
- Demo general: Minefield requires Arms Dealer now.
- Demo general: Dolphins are more costy and need less range to lock on target.
- Demo general: Cockroach got new ability: temporary invisibility. It makes Cockroach stealth for 10 sec. and reloads for 45 sec.
- Stealth general: Saboteur Ambush general's power has 1 level now. Sniper Ambush has 3 levels.

Other changes.

- Stealth general: Fake Radar Vans can be built now.
- Assault general: Stinger upgrade for Marauder has been removed. Marauders are built with Stingers by default.
- Assault general: Triple-barrelled Marauder upgrade has been removed.
- Toxin general: Scolopendra can spill acids around itself like Toxin Truck does.
- Death Hand, Elbrus and King of Fire are immune to neutron weapons now. It prevents players from having multiple such untis in tournament mode.
- Air Force general: Prerequisites adjusted. Each building which required small levitation pad, requires small OR big pads now. So, it is not necessary to build small levitation pads. You can build big ones only.
- Menu buttons sounds changed.

Maps.

- Lighting was fixed on "Homeland Alliance" map. Craters will not be blue any more.
- "Turtledom" map removed.
- Added 3 new maps: "Lot-D", "Advantages" and "Hill Fortress". I wanted to add Tri-Pong too, but it needs to be more accurate and more detailed.


Facebook Comments:
GameApollo Comments:

Comments, listed from newest to oldest, 1 in total.

Hey! Wait a minute! You need to register or log in in order to post comments.

avatar
MrFunsocks
GA Management
Feb, 9th 2010 02:42 PM (14:42)